I've been in a Masks game for about two years now — I love the game and encourage everyone to check it out, but over time felt like a lot of the tools that provide valuable support when you're starting were more constraining than helpful. Inspired by the Game Explore Jam and other game demakes like World of Dungeons, I stripped the game down to basically just the Labels and built up the bare minimum needed, with an eye toward campaign play and high-trust tables.
Basically, it's 50% thought experiment and 50% the version of Masks I want to use at my table.
I called it "Retconned" because it's inspired by "demakes" like World of Dungeons, imagining a simpler, slightly retro version of the game. I basically cut out everything but labels and the End of Session move and then added a bunch of my own material.
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I would love to know more about how this game relates to the original Masks game by Magpie. Thanks!
I've been in a Masks game for about two years now — I love the game and encourage everyone to check it out, but over time felt like a lot of the tools that provide valuable support when you're starting were more constraining than helpful. Inspired by the Game Explore Jam and other game demakes like World of Dungeons, I stripped the game down to basically just the Labels and built up the bare minimum needed, with an eye toward campaign play and high-trust tables.
Basically, it's 50% thought experiment and 50% the version of Masks I want to use at my table.
Very interesting! I'm excited to check it out. Thanks for the quick reply.
What has been retconned from the original?
I called it "Retconned" because it's inspired by "demakes" like World of Dungeons, imagining a simpler, slightly retro version of the game. I basically cut out everything but labels and the End of Session move and then added a bunch of my own material.
Check it out, though! It's free and short!